Game Design
Below are examples of my game design experience and the roles performed in each. Besides designing or co-designing these games, work is also in the areas of: Producing, Texture Artist, Programming, and Marketing.
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2011 | Perpetuate The Species Game Jam 2011 game made in 48 hours using GameSalad. The theme of the jam was "extinction". Game goal: keep the caveman bouncing in the air, collect hearts, and find your cavewoman. This was made by a two-person team. We did not have time to finish all the graphics. |
Lead Game Designer Producer Programmer |
Play* *Mac only |
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2011 | Game Toolbox Game Design (graduate-level) assignment: list 100 games, their platform, and connect the skin of the experience with the skeleton of the game. |
N/A (Student Assignment) | Download or View PDF |
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2010 - Present | Radar Game made on the Jam-O-Drum platform (circular gamespace, spinner and drum are the only interface). Radar was a 1-week project made by 4 people. Gameplay consisted of drumming all your opponent's health to be the last person standing. It is currently being pitched as a Fall 2011 ETC student project. |
Producer Co-game Designer Texture Artist |
Watch Video MP4 10 MB |
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2010 | Meowch! Game made in 2 weeks for the Playmotion system. Game is made for two guests who must bounce cats into boxes while hitting away rats--who are on fire. Meowch! was played and performed at the 2010 BVW Show. |
Producer Co-game Designer Texture Artist |
Watch Video MP4 29 MB |
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2010 | Gatorpig Gatorpig involved part live performance and people dialing into the game via pandaphone, provided by Evil Genius. The game was meant to be played by a wide number of people at once, voting on their phones as to which action to take. |
Producer Co-game Designer Background Artist |
Watch Video MP4 58 MB |
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2010 | Snowfall Created in 2 weeks, this interactive experience was meant to explore HMD by giving a gues the sensation they were a snow leopard trying to climb back up a mountain and protect their cub. |
Texture Artist Cutscenes |
Watch Intro MP4 17MB Watch Ending MP4 8MB |
| 2009 - Present | Coin Counting Game Game aimed at special education students to encourage and enforce better coin counting skills through a visual interface (computer) and physical interfaces (special mouse, game board & fake coins/money). This is a personal project still in development. |
Producer Game Designer Artist Sound Designer Programmer Marketer |
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