Artwork

Art samples include digital work (Photoshop) and photography. Work ranges from personal to professional use.
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Films

Three films are included. One is a mature drama for a film class assigment. The other two are comedies created with film/TV festival submission in mind.
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Writing

Writing samples are focused on gaming (and providing a different perspective) as well as generating ideas for short films on a budget.
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Game Design

Below are examples of my game design experience and the roles performed in each. Besides designing or co-designing these games, work is also in the areas of: Producing, Texture Artist, Programming, and Marketing.

2011 Perpetuate The Species
Game Jam 2011 game made in 48 hours using GameSalad. The theme of the jam was "extinction". Game goal: keep the caveman bouncing in the air, collect hearts, and find your cavewoman. This was made by a two-person team. We did not have time to finish all the graphics.

Lead Game Designer
Producer
Programmer
Play*

*Mac only
2011 Game Toolbox
Game Design (graduate-level) assignment: list 100 games, their platform, and connect the skin of the experience with the skeleton of the game.
N/A (Student Assignment) Download or View PDF
2010 - Present Radar
Game made on the Jam-O-Drum platform (circular gamespace, spinner and drum are the only interface). Radar was a 1-week project made by 4 people. Gameplay consisted of drumming all your opponent's health to be the last person standing. It is currently being pitched as a Fall 2011 ETC student project.

Producer
Co-game Designer
Texture Artist
Watch Video
MP4
10 MB
2010 Meowch!
Game made in 2 weeks for the Playmotion system. Game is made for two guests who must bounce cats into boxes while hitting away rats--who are on fire. Meowch! was played and performed at the 2010 BVW Show.

Producer
Co-game Designer
Texture Artist
Watch Video
MP4
29 MB
2010 Gatorpig
Gatorpig involved part live performance and people dialing into the game via pandaphone, provided by Evil Genius. The game was meant to be played by a wide number of people at once, voting on their phones as to which action to take.
Producer
Co-game Designer
Background Artist
Watch Video
MP4
58 MB
2010 Snowfall
Created in 2 weeks, this interactive experience was meant to explore HMD by giving a gues the sensation they were a snow leopard trying to climb back up a mountain and protect their cub.
Texture Artist
Cutscenes
Watch Intro
MP4
17MB

Watch Ending
MP4
8MB
  2009 - Present Coin Counting Game
Game aimed at special education students to encourage and enforce better coin counting skills through a visual interface (computer) and physical interfaces (special mouse, game board & fake coins/money). This is a personal project still in development.
Producer
Game Designer
Artist
Sound Designer
Programmer
Marketer